Everyone starts with Spectro Rover as their DPS in Wuthering Waves . However, they’re not there to stay. In fact, after your first 5-star DPS, or even some 4-star ones, you start to see how your Spectro Rover’s DMG falls b
When upgrading Baizhi’s Forte skills, you’ll want to be mindful of where you’re spending your resources. As a healer, Baizhi’s Basic Attack and Forte Circuit aren’t as important to upgrade , and you can even leave them unupgraded if you w
Yinlin is a prime example of an off-field DPS. She has excellent AoE DMG and provides great Liberation DMG and Electro DMG buffs for DPS like Xiangli Yao. Sadly, her teams aren’t as strong as the meta Jinhsi + Zhezhi pairing, which causes her to not claim any of the top ranki
For an all-round good team for the early game, we recommend using Rover as your main DPS, Sanhua as a secondary DPS, and Baizhi as a support/healer. This F2P Augusta Team is strong enough to carry you through the early Union Levels and story content until you unlock more 5-star charact
You can get used to the combat and attack sequence in the game after a little practice, but they won’t be of any use if you don’t know what your enemies can do. As you reach different areas and move around the map, you’ll find various enemies belonging to different groups . Each one of these enemy types has something special about t
As a healer, Baizhi is fairly straightforward to build, and you don’t necessarily need strong weapons or Echoes for her to shine in battle. Below, we’ll take a look at everything you need to know about building Baizhi in Wuthering Wa
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Danjin is a 4-star Havoc Resonator in Wuthering Waves . With her Scarlet Shade Resonance Power, Danjin sacrifices her own blood in her pursuit of justice. Danjin’s playstyle revolves around consuming her own health through her Resonance Skill, then healing herself with her Heavy Att
Comet Flare will make Baizhi’s heals even stronger the more she uses her Basic or Heavy Attacks . The time to trigger this effect is low, and when paired with Baizhi’s fast attack speed, you can quickly build up her Healing Bon
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The last innovation in combat is Wuthering Waves ‘ echo system, which is sort of a blend between traditional equipment-based abilities and a creature collecting game. Players can collect the Echoes of enemies they defeat in the game and then equip them to a character (one per unit), which in turn provides stat bonuses and the ability to transform into that echo during a battle to briefly call upon their abilities. We defeated a boss, equipped their Echo, and then used it in the next battle to great effect; it was also pretty cool to occupy the body of an enemy that was fun to fight just minutes bef
Even if you’re not looking for an Echo of a certain enemy, they can still be used to fuse together and get random higher-tier Echoes . On the other hand, if you already have an Echo for a certain enemy, you’ll still need more since they can have different main stats and sub-st
Team Compositions in Wuthering Waves generally follow a simple formula: DPS + Sub-DPS + Healer. Unlike Genshin Impact , Wuwa’s team compositions are only composed of three characters (or Resonators) on a team, which is both easier and harder at the same time. Easier because it’s less time-consuming to build up three characters rather than four, and harder because each character needs to fit a role to be effective. Players cannot just throw in a random buffer like Taoqi just for kicks. Every team member’s role needs to make se
**Wuthering Waves employs a 3-unit combat system with a design focus on swapping between them at beneficial times ** during battle to maximize their synergies. It’s not ground-breaking, but the implementation is excellent – slowly building up a charge bar while using abilities and properly timing dodges allows players to then swap into a new unit that has an immediate effect upon entering the battlefield. We didn’t get a chance to really examine what those abilities are, but they seem to range from doing damage to setting up better positioning for a new skill in
Boss design also feels like it will be a rewarding element of Wuthering Waves . We got to try a few different difficulty levels and while the first one was fairly easy, only requiring a few well-timed dodges to set up brutally efficient combos, the very next difficulty element resulted in a team wipe after an ill-timed party member swap. It’s refreshing to have combat in this genre that feels sufficiently challenging without being completely over-the-top , and early impressions make it feel like Kuro Games has managed to strike that elusive bala

