Valorant absolutely shares the DNA of games from before it. But that is something that can be said about darn-near every game pre-1985ish. Doom inspired so much of the FPS genre. Grand Theft Auto III set the tone for the sand-box era. Super Mario 64 showed developers how to make platformers in 3D. Many say that Uncharted copied off of Tomb Raider , and then Tomb Raider copied off of Uncharted again. Valorant may be refining a sub-genre and making it its own right in front of the eyes of millions of gamers, and that’s a splendid thing to behold, because it means that a fun video game is being played by a lot of peo
Brimstone begins the top-5 lineup on my list, bringing the best smokes in VALORANT for both offensive and defensive team plays. His incendiary grenade can zone out hot points; His Stim Beacon can grant rapid fire. Brimstone’s ultimate ability, Orbital Strike, has the capability to outright kill players caught within its range. Although not the largest area-of-effect, the strike hits quick and h
Phoenix’s Blazewall is decent for blocking vision, but mainly a great way to heal up quickly. His fireball is capable of self-healing too, not to mention blocking and damaging foes. Lastly, Run It Back gives Phoenix a free chance to push into any room, instantly reviving him if taken down during its duration; His ultimate ability is unique and endlessly use
Sova’s Shock Bolt is an electrical arrow that deals AoE damage after it hits. The closer enemies are to the center of the blast, the more damage it will inflict. Arrows can also be bounced off of surfaces up to two times. Also, the further the bow string is pulled back, the further the arrow will tra
Phoenix’s Hot Hands is another fire-ball style attack in which the character launches an incendiary blast that deals high damage to a surrounding area. This attack, when tossed, will place a lingering flame area that does incredible damage-over-time. This attack allows Phoenix players to « smoke » up a team that is defending a given area or even prevents a rushing team from accessing a particular entrance or exit. Not to mention the abilities potential team-wiping effects if thrown on an unsuspecting group of enem
Breach’s abilities pack a massive punch. Even with slow actuation times, they have impressive range and can completely disorient opponents. He’s one of those characters that I almost put up in the top 3, but his abilities are non-vital. Phoenix’s flash ability seems to be a bit more versatile and athletic than Breach’s, and while his ultimate is powerful and flashy, Brimstone’s seems to have the edge with its killing po
Curveball is Phoenix’s second ability in which the Pyromancer fires a flashbang-style fireball. When using Curveball the Phoenix player can curve the trajectory of the attack in either a right or a left angle allowing Phoenix to use the attack to blind players camping behind or around the corner of pesky choke points. This makes Curveball one of the best abilities for a team to use to counterattack a well set-up team and change the tide of battle in their fa
One complaint many players have with the beta is how many cheaters are already making an appearance. This (unfortunately) always comes with the territory of online games, but Riot should put a greater focus on keeping them at
The biggest thing that kills FPS games is the addition of overpowered weapons and, in the case of VALORANT , Agents. A single gun that can wipe out a player in one shot or an Agent with abilities that best every other in the map would be an instant death sentence for this up and coming ti
Like Phoenix, Sage has the capability to reverse an enemy kill. Her ultimate ability can raise a nearby ally at full HP. Not much needs to be said about this – it’s just plan good. You’d be hard-pressed to find a serious squad without a Sage pla
Sage’s role as a healer comes in with her Heal Orb. By using it with left mouse, it can heal an ally or Sage herself with right mouse. This works over time, so time must be devoted to the healing proc
Glide isn’t technically a main ability, but it is a passive one. It allows Jett to glide by holding whatever key is bound to the jump button. This allows her to avoid many situations that would normally deal fall dam
The matches are long and Pokémon Legends Arceus the SBMM system is subpar, which is why a surrender system should be implemented. This would go hand-in-hand with the honor system as it gives players an out without making them wait a set amount of time before being allowed into a new g
Run it Back is a rather limited ultimate, however, that does not speak for its insane utility. Run it Back allows Phoenix players unmatched aggression and recon. Phoenix can potentially rush an enemy team without fear of dying. It also allows players to scout where the enemy team is allowing for some powerful recon application. Run it Back is a simple ultimate but that does not impact its insanely powerful implications throughout a ma

