Phoenix’s Hot Hands is another fire-ball style attack in which the character launches an incendiary blast that deals high damage to a surrounding area. This attack, when tossed, will place a lingering flame area that does incredible damage-over-time. This attack allows Phoenix players to « smoke » up a team that is defending a given area or even prevents a rushing team from accessing a particular entrance or exit. Not to mention the abilities potential team-wiping effects if thrown on an unsuspecting group of enem
Finally, Omen’s Ultimate, From the Shadows, allows the shadowy character the ability to teleport anywhere on the map. As he is teleporting a shadowy version of Omen will appear, and if that figure is shot, his teleport is canceled. Omen can use this ability to flee, attack, flanks, linked web-site or simply shift to a better position during a match. Making it one of the best Ultimates in the game and work perfectly in his arsenal. This move is incredibly useful and can be combined with some of Omen’s other moves to provide some useful across map movement opti
Run it Back is a rather limited ultimate, however, that does not speak for its insane utility. Run it Back allows Phoenix players unmatched aggression and recon. Phoenix can potentially rush an enemy team without fear of dying. It also allows players to scout where the enemy team is allowing for some powerful recon application. Run it Back is a simple ultimate but that does not impact its insanely powerful implications throughout a ma
The first of Brimstone’s abilities is his Stim Beacon gadget. When thrown this item evokes an area of effect, which provides him and his teammates the rapid-fire ability. When players stand within the Stim Beacon’s aura, that player’s gunshots will increase in speed. Providing a solid second or two faster gunshots, allowing players to unload a clip quicker than without the Stim Beacon. It not only increases bullet speed but also allows players to reload their guns faster than before. Making Stim Beacon a powerful tool within a fire-fight that can establish a clear and devastating advant
The first of Omen’s abilities is his powerful Shadow Step. A move that allows Omen to teleport to an indicated location, allowing the character to escape to new cover, take high-ground, or simply escape the given danger. Using Shadow Step to take high ground is its primary function, as it allows the character access to some seemingly inaccessible locations. Be aware of Shadow Step’s long start-up period, and take this downside into account before you use the ability to either flank or escape a combat encoun
Viper is fantastic for a brutal 9th rating, but hear me out. Her abilities, while useful, can be functionally replicated by those of other agents. Her Toxic Screen and Snake Bite abilities are very similar to Phoenix’s; Her smokes can be replaced by Jett’s, Omen’s, or Brimstone’s. Her Viper Pit is useful for spike plants, but can work against your team easily too. It is also impossible for enemies to die to the gas, leaving them at 1HP; If they see you first, you still may go d
Some players have noticed that walking and shooting don’t affect a player’s aim. This is so unrealistic since in real life, literally any movement can alter the aim of the weapon and its accuracy. As of now, skill seems optional since running at someone while your gun is on full auto somehow works better than methodically lining up a heads
Jett is certainly a fan-favorite, so I imagine this is where I’ll get the most backlash. Heck, even I play Jett more than the other agents. Her abilities are endlessly fun, with speedy dashes and quick, versatile smokes. Jett’s primary function is to outmaneuver and overwhelm opponents, requiring clever movement and precise aim with her knives. In the right hands, she can run away with match MVP easily. However, aside from her less-than-unique smokes, her abilities are rather inward. That is to say, Jett doesn’t have a ton of avenues to assist her team, other than to slay
Brimstone’s Sky Smoke is, arguably, his best ability. Sky Smoke not only provides exceptional cover by limiting an enemy’s line of sight, but it can also be used to hide the Spike’s location. Due to Brimstone’s ability to possess three Sky Smokes during a period of time, a player can use them more liberally than other smoke screen style characters. Brimstone players can use the Sky Smoke to cover an area’s main choke-points or entrances, preventing enemies from being able to pick off your teammates. Or as mentioned, it can be used to hide the spike’s location, preventing the enemy team from being able to disarm the weapon. Is used correctly, Brimstone’s Sky Smoke can be the biggest factor in his team winning a ma
Omen’s ability to through his Dark Cover through walls and cover allows Omen to cover choke-points from insanely far away. However, similar to Shadow Step, using Dark Cover in combination with his Ultimate, from the Shadow provides the character an insane amount of map control. Be sure to master this ability in order to control space and perform some powerful flanking maneuv

