Since then, shops have opened up in other games, usually through New Game+ modes. While it might be tempting to just do that again without clerks, they shouldn’t get rid of The Merchant. His warping around may not make sense but he is as big a part of the game as Leon
_ Resident Evil 4 _ ’s story is entertaining, but it’s far from good. _ RE4 _ may have fantastic game design, but its plot did irreversible damage for the series. Leon’s time in Europe amounts to little more than an action movie, with the scares infrequent. Worse, four games of build up are thrown out the window as _ RE4 _ wipes the slate cl
Given the trajectory of Capcom’s admittedly stellar remakes thus far, I’m unsure it will do such a thing. It could be the opposite, with reimaginings of Resident Evil 2 and 3 opting to trim the fat in favour of tightly executed scares and chaotic action instead of giving us time to stew in our own horrific, RPG Redemption Stories b-movie circumstances. Compared to everything that came before it, Resident Evil 4 was a completely different beast. It took the clunky controls of the franchise and morphed them into a third-person shooter experience that felt deviantly modern by 2005 standards. It wasn’t afraid to push boundaries, setting the bar so high that I’d argue the genre is yet to surpass them even to
There are a few things that always come up when you talk to someone about The Legend of Zelda: Breath of the Wild . Weapon degradation is one of the defining discourses around the game, with fans either despising the fact your equipment bursts into nothing after a handful of strikes or adoring how it forces you to think outside the box and constantly adapt your strategy to a changing inventory.
A remake of Resident Evil 4 feels very different now I’ve played through the entirety of Resident Evil Village . The first-person sequel is essentially a modern successor to the survival-horror masterpiece, adapting many of its ideas and mechanics for a new audience. It’s a campy, overblown adventure filled with over-the-top villains and nonsensical plot developments that ape the series’ finest hour, even if it sacrifices many of its own ideas in the process. Now, unless this rumoured remake completely overhauls the original vision, I can’t help but think it might end up feeling obsol
Breath of the Wild is so special because every moment feels like a discovery you made on your own terms. A mixture of basic yet impactful abilities like stopping time and lifting metal objects allows you to play with the game’s definition of physics in ways that are still being discovered to this day. You can build a chain of metal weapons and charge them with lightning to activate a distant switch instead of following the traditional solution, showing that the game’s systems are built to be toyed with and taken advantage of in ways that have near limitless potential. Nobody will play Breath of the Wild in the same way, and given the open world genre largely remains defined by chasing down icons and completing repetitive objectives, this is a breath of fresh air that remains unmatched. You could argue « it doesn’t feel like Zelda » because its dungeon design abandons tradition, but the rewarding discoveries of Breath of the Wild are intentionally spread throughout the entirety of Hyrule.
Spectacle is all well and good, but it’s short-lived, and doesn’t stick in your mind like the haunting corridors of Raccoon City Police Station. I’m not going to remember the Lady Dimitrescu boss battle for years to come, but Leon’s first hesitant steps into Raccoon City are already cemented into my mind. Resident Evil 4 is filled with moments like this. Despite being a rollercoaster ride of gunfights and boss battles, it never fails in making you feel vulnerable. Leon could have a fully upgraded arsenal at his disposal, but not taking his surroundings into account would lead to an untimely de
If she gets hit, she is pretty much dead meaning that players need to waste valuable healing items on her due to bad AI’s tactics. There’s got to be a better way to implement her in the remake like negating damage like Ellie in The Last of
In 2019, Capcom released the Resident Evil 2 remake, and it is evident that the studio learned its lesson when it comes to the importance of platforms this time around. RE2 remake was released to the PC, PS4, and Xbox One. Given the wide variety of platforms available, the Resident Evil 2 remake was able to reach every single Resident Evil fan, except for the Nintendo Switch, which is understandable given that the franchise isn’t that popular with most Nintendo players. However, apart from releasing the game on the right platforms, the Resident Evil 2 remake was heralded for staying true to the essence of the original game. Interestingly enough, the RE2 remake is not a shot-for-shot re-imagining of the original, but it was still able to keep the essence of the first game even if it’s not as faithful as the 2002 Resident Evil rem

