Games For Studio Ghibli Fans

Nintendo has built up a cast of beloved supporting characters, so expand upon them and make them matter....

Nintendo has built up a cast of beloved supporting characters, so expand upon them and make them matter. Age of Calamity did a solid job of this, although I wasn’t a fan of its more eccentric approach to storytelling – still, it’s a good blueprint to follow if the overall tone is given a few much-needed adjustments. Breath of the Wild was so compelling because of the mystery that defined it, each hesitant step into its sprawling world rewarding us with riches and a freeform experimentation in gameplay that nothing in the open world genre has been able to match since. It’s a marvel, and something the sequel should build upon as opposed to replicating with only a few key changes.

Putting all of the emotional analysis aside for a second, Link is also fabulous as hell, and pretty fly for a Hero of Time. Breath of the Wild provided a selection of outfits and accessories for our protagonist to slip into after his century-long nap. His classical green garb was nowhere to be seen, and players were expected to search for distinct pieces of clothing, armour, and items to use that were relevant to exploring certain environments, or Ng+1000 run provided essential protection against larger boss encount

If not, just give me more outfits to wear and more opportunities to make them my own. In terms of character design, Breath of the Wild is easily the best game in Zelda history. Link, Zelda, and the ensemble that stands alongside them were brought to life like never before, and now Nintendo has a chance to build upon that with something even more substantial. Me and millions of others are ready to lose ourselves in Breath of the Wild 2 for months, so I hope the journey is able to accommodate each of our distinct definitions of adventure, whether it be through epic battles, ambitious exploration, or simply looking fabul

Like most Resident Evil games, ammo can be scarce early on. Know what isn’t so scarce? Weapons. Why couldn’t Leon use the various hatchets, pitchforks, scythes, and so forth of his enemies in the origi

Pokemon is a video game franchise that needs no introduction. While the modern entries in this series have been criticized for plenty of reasons, that shouldn’t take away from the charm these games hold when things click into pl

Deltarune has been lauded by the masses, and fans can’t wait for the final product to grace them with their presence. Hopefully, the full game won’t take too long to come out, with the quality of this game being just as enjoyable as the first game, if not m

Hyrule is no longer a land of the unknown. We’ve explored it for literal days as we talked to citizens, tackled shrines, and eventually saved the world. People know who we are and what we’ve accomplished, so take advantage of that reputation and use it to shape the land in our image. Link shouldn’t be given a voice, but for a narrative set in the here and now to work his identity will need to be cemented in the surrounding landscape. I want to step back into reimagined versions of Zora’s Domain and Kakariko Village and be greeted with open arms by a populace who are happy to see me and perhaps want help with a few local issues as a larger conflict rages on in the background.

He’s one of the most iconic characters in video games, and Nintendo allowed us to shape him into something that represents us even if it goes against exactly how the canonical universe might have wanted it. All these years later, it remains one of the game’s strongest elements, and it seems Breath of the Wild 2 is not only expanding upon the potential for fashion, but providing the player with ample tools to make this version of Link into whoever or whatever they want. Obviously, I’m going off a brief reveal trailer, but there’s so much here to delve i

This train of thought originates from the remake of Resident Evil 3, which was a painfully underwhelming successor to the phenomenal remake of Resident Evil 2. The latter was one of Capcom’s best games in years, ushering in a new era of survival horror brilliance that I was confident it would build upon. With the arrival of Resident Evil 3 and Village, it seems it is opting for an action-oriented approach that won’t risk alienating those who aren’t willing to negotiate with horror. It’s the smart move, but creatively, it feels like a hollow one. Resident Evil is at its weakest when the action ramps up, giving way to adequate gunplay instead of allowing its atmosphere and monsters to do the heavy lift

This didn’t feel the same in Resident Evil 3 or Village, due to a forgiving focus on action and campaigns that were so short that you never had enough time to feel overwhelmed. You’re on a relatively linear track of varying locations and setpieces, meaning Ethan Winters and Jill Valentine never feel lost or alone amidst foreign circumstances. They’re also armed to the teeth, so zombies and werewolves that would feel like the end of the world to a normal civilian are little more than pesky obstacles to our unstoppable her