Divinity: Original Sin 2 – Metamorph Class Guide (Tips & Tricks)

**Divinity Original Sin 2 ** has received constant updates over the past three years. This started small with...

**Divinity Original Sin 2 ** has received constant updates over the past three years. This started small with updates to crafting , and over time Larian Studios rolled out brand new free quests and high-level equipment . Among one of these « Gift Bag » updates, was Sourceror Secrets that introduced quality of life changes and even new abilities to help build characte

First, reallocate attributes for 3 Strength. You will be getting up close to the enemy, so aim to wear heavy armor, and wield a one-handed weapon and shield. With this setup you’ll have access to the Shields Up skill to regain lost armor. Stack your Civil Ability point onto your natural racial bonus – Persuasion for Lizards, Stealth for Dwarves, etc. Restoration will be your primary skill, as it heals vitality over a few turns. If the target is Undead, it will instead deal damage. Armor of Frost will be used to repair Magical armor. For the third skill go with either Mosquito Swarm or replace the Necromancer point with Warfare for Bouncing Shie

Aim to get to level 10 or as close as possible. Extra EXP can be acquired by exploring all of Fort Joy, including hidden passages, caves, and waterways. Complete all remaining quests, even party related ones, or ones added through updates like the Four Relics of Rivellon . Kill every remaining enemy and NPC, even if business has concluded with them. This can include the undead merchant Zaleskar in Hollow Marshes from Ifan and Sebille’s personal quest, Slane the Winter Dragon, the spectators at Fort Joy Arena, Griff, and his gang, neutral or deceived Magisters, NPCs introduced from Gift Bag updates, and more. One can also get an EXP jump by beating Dallis and Alexander while they interrogate Atusa at Fort Joy’s entrance, though that fight becomes inaccessible after entering Hollow Mars

Malady will transport the entire ship to the Hall of Echoes after around four or so turns complete. This means this strategy can be completed by stalling, avoiding damage, and healing. Place buffs on Malady like Armor of Frost, Fortify, Uncanny Evasion, and Living on the Edge as needed. One will notice that several of the enemies lack certain armor, making them vulnerable to different status effects. The bow and staff Silent Monks can be hit with physical effects like Knock Down and Atrophy; the sword Silent Monk and Weaponized Monks can be hit with magic status like Sleep, Frozen, and Petrify. The Gheists have both armor types, but less physical than magical. They are also the most deadly of the targets, so distract them and keep them away from Mal

Additionally, rescue the Seeker Tarlene near the Armory Braccus Rex by destroying the posted Shrieker. She doesn’t do much damage but can act as an extra distraction during the Lady Vengeance fight. Even with all the EXP, players may also want to respec at the Arena Mirror (if using Gift Bags) or inside the Lady Vengeance’s lower deck to makes sure their attack values are h

Djinn’s Scimitar (One-Handed Sword): in Reaper’s Coast head to X: 193, Y: 14 and loot the Ancient Lamp (requires teleportation or a leaping skill). Rubbing the lamp will summon the Djinn offering several rewards. You must make an Intelligence or Finesse check and then ask for « Power » to gain the weapon. Decent weapon that improves dodging and movem

The Summoning skill line has many useful abilities that allow the player to have several extra summoned companions. Conjurers have abilities from summoning elemental creatures to charming enemies to fight along the player’s side. While this skill line is incredibly useful, alone it will not be eno

The conjurer already has an ability that would do well with several different playstyles but seems to be built to play a more supportive role in grid-based Combat. One of the first things a Conjurer will want to decide on is if they want to specialize in a particular element. There are several summoning abilities that a character will only have access to if they also have levels in a particular elemental skill line. Any of these could make a great secondary skill line for the Conju

Specializing in Aerotheurgy will give access to Electric Infusion, Cursed Electric Infusion in the Summoning skill line. Aerotheurgy uses the power of air and storms to build up the player. This skill line works well for a stealthy supporting role. To the best effect with Summoning, abilities like Favorable Winds, Blinding Radiance, Erratic Wisp, Blessed Smoke Cloud, Teleportation, Nether Swap, Apportation, and Chain Lightn

Peace of Mind – Target gains the Clear-Minded status effect which increases Strength, Finesse, Intelligence, and Wits for three rounds. It also removes the Blinded, Terrified, Charmed, Taunted, Sleeping, Enraged, and Mad status effe

Scoundrel is a skill-based around stealth attacks. These skills are where the player can decide whether their Shadowblade will be a ranged or melee fighter. Choosing this skill line will require the character to almost always use daggers, but can be used as a projectile or melee weapon. With skills from Backlash to Wind-Up Toy, Scoundrel is the Shadowblade’s integral skill l