All Level 3 Spell Slots In Baldur’s Gate 3

Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters...

Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.

Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.

This section covers the best equipment for Oath of Devotion Paladins in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.

Create a sphere of cold blackness, teeming with unknown horrors. Creatures starting their turn in the take 2d6 Cold damage. Creatures ending their turn in the area possibly take 2d6 Acid damage. The area is Difficult Terrain and creatures within are Blinded.

Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.

In Baldur’s Gate 3 , Paladins have three subclasses, or Oaths, to choose from at character creation: Oath of the Ancients, Oath of Devotion, and Oath of Vengeance . The Oath of Devotion is the best one to start with as it grants many useful combat-oriented, always-prepared spells. Just remember to keep to your Oath, and you won’t turn into an Oathbreaker – the fourth, hidden subclass for Paladins.

However, players who don’t mind getting a little more advanced should go with Protection and prepare their shield. Remember to toggle the reaction and take it when surrounded by enemies in close combat.

Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster’s person.

Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.

Some other races may offer more HP or Strength, Larian Studios which can be beneficial for a melee support role like the Oath of Devotion Paladin, but this single ability will unlock many more doors – figuratively and literally.

Here’s a list of all the Level 3 Spells in Baldur’s Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.

Here’s a list of all the Evocation Spells in Baldur’s Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.

They are fantastic in melee, especially with at least another allied melee fighter in range who can take advantage of the Paladin’s buffs and close-range support (and the limited range of Lay on Hands). At Level 1, Oath of Devotion Paladins get their first Channel Oath ability: Holy Rebuke , which damages melee attackers.

Oath of Devotion Paladins can choose from four Fighting Styles at Level 2: Defence, Duelling, Great Weapon Fighting, or Protection . The Defence bonus is the most widely applicable with a simple +1 to AC when wearing any Armor. The Protection Fighting Style offers a new Reaction that imposes a Disadvantage on enemy rolls nearby, but requires the Paladin to have a Shield equipped.

Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.

Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can’t be made to talk using this spell.

Project a phantasmal image so frightening it makes targets drop whatever they are holding and become Fearful. If the target ends their turn where they can’t see you, they can make another Saving Throw to shake off their fear.

Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.

Transform yourselfand all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to non—magical damage, gain Advantage on Constitution, Dexterity and Strength Saving Throws, and become tiny in size.

The max level in Baldur’s Gate 3 is Level 12, and most of the time, each level you gain will grant something new for your Monk build. In character creation you gain the basics for the Monk class, then steadily gain Feat Choices, new spells and abilities, subclass features, and increase your Proficiency Bonus.