Breath of the Wild 2 Fashion Is Going To Be Something Special

However, I think the first game was a stark indicator that this isn’t a company playing by the...

However, I think the first game was a stark indicator that this isn’t a company playing by the rules anymore. Knowing this, I’m hopeful Breath of the Wild 2 will be the most narrative-heavy Zelda game we’ve ever seen, perhaps even superseding Skyward does Marais Executioner sword do bleed and Twilight Princess with the amount of dialogue it’s willing to subject us to. As long as it’s in service of a wonderful story, I’m more than happy to sit back and sink in.

Breath of the Wild tells an achingly human tale, but to uncover it you’ll need to invest dozens of hours into scouring Hyrule in search of brief cutscenes that chronicle Link and Zelda’s doomed pilgrimage in search of allies. None of the flashbacks are told with any sense of chronology, so you’ll stumble across them randomly and be forced to work out exactly what is going on and how it factors into the overall adventure. This mirrors Link’s own amnesia, so it feels like we’ve truly been placed in his shoes, trying to work out how our friends were lost and what we can do to save whatever it is they left behind.

As much as I love them, flashbacks simply don’t facilitate an approach like this. They’re an elusive manner of storytelling by design, providing brief snapshots of memories as we’re left to fill in the blanks for ourselves. It informed the overall tone and thematic delivery of the last game, but now that enigmatic atmosphere has subsided, it’s time to commit to something more definitive.

As mentioned earlier, the game can get pretty intense with the number of villagers hounding after Leon. Some areas, like the early village sections, are interesting puzzles. Where is the best place to set up shop in order to take the horde out most effectively? It makes the player really th

The Legend of Zelda: Breath of the Wild is a beautiful game. Despite the relatively limited hardware of the Switch, Nintendo was able to produce a vast, uncompromising open world that could be freely explored for hundreds upon hundreds of hours. Each discovery felt perfectly natural, with its picturesque landscapes and immaculate art design spurring us onward into each new location. It’s a masterpiece that remains unbeaten to this very

Capcom doesn’t have to keep altering beloved classics. Instead of keeping fans locked in REmake territory, why not focus on bringing us into the next generation of Resident Evil with RE8 and beyond? The entertainment industry, whether video games or movies, should try and take more risks rather than constantly relying on remakes. It’s getting to be a bit too m

Nintendo has built up a cast of beloved supporting characters, so expand upon them and make them matter. Age of Calamity did a solid job of this, although I wasn’t a fan of its more eccentric approach to storytelling – still, it’s a good blueprint to follow if the overall tone is given a few much-needed adjustments. Breath of the Wild was so compelling because of the mystery that defined it, each hesitant step into its sprawling world rewarding us with riches and a freeform experimentation in gameplay that nothing in the open world genre has been able to match since. It’s a marvel, and something the sequel should build upon as opposed to replicating with only a few key changes.

It would be interesting to have a sort of Metal Gear Solid V: Ground Zeroes type of release for the remake in order to get players excited for it and to also set up Leon better. Maybe they could even include cut content like the ghost house or the Hook

Like the majority of Breath of the Wild’s design ethos, fashion is always something dictated by the player. Much like Dark Souls, I overlooked stats and buffs in favour of how fabulous something looks, preferring to look amazing as opposed to being a giant chunk of metal who walked with the pace of a snail being drenched in salt. Once I donned the Gerudo gear in the sunny desert sands, I seldom took it off, opting to take on the Divine Beasts in such an outfit because Link looked cute and wasn’t afraid to express an aesthetic that went against the generic definition of masculin

As previously stated, remastered games are also quite profitable much like remakes. Resident Evil 4 has been ported and remastered to multiple different consoles, past and current gen. And this isn’t because re-releasing games is a hobby for Capcom. One of the more recent RE4 remasters, released for the PS4 and Xbox One in 2016, sold 1.6 million un

The most obvious new addition is Link’s hair. This can change depending on certain outfits that are being equipped, particularly those that have our hero donning a mask or regional attire. But here, we see it flowing freely as he soars downward towards Hyrule, new airborne landmasses slowly coming into view as the true nature of this new adventure becomes apparent. We quickly shift back to vanilla Link, with his scruffy blonde hair pulled back into a ponytail so it doesn’t flop about in the w