Here’s a list of all the Abjuration Spells in Baldur’s Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties, damage, effects, and other helpful information.
Here’s a list of all the Level 2 Spells in Baldur’s Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.
Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.
Of these two choices, go with the Defence fighting style to make it harder for enemies to hit you, as it will be active all the time and doesn’t require players to remember to toggle a Reaction. It’s the most applicable in most situations and doesn’t require Paladins to have a specific equipment loadout.
Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute’s brand.
If you’re looking for a list of all the Gloves that you can find in Baldur’s Gate 3, we’ve got you covered. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.
Here’s a list of all the Conjuration Spells in Baldur’s Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.
Here is a list of all the weapons that you can find in Baldur’s Gate 3. Click on the Weapon Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Weapon properties and other helpful information.
Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.
Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target’s turn. If the spell misses, the target still takes half the initial damage.
Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry.
Interrupt a creature in the process of casting a spell, making it fail so it has no effect. The higher the level of the spell being cast, the harder it is to interrupt. You can always interrupt spells of 3rd level or lower.
This is one of the best Paladin BG3 builds because of their strong healing spells and variety of weapon and armor proficiencies, making them more versatile than pure Caster support classes . But when the Oath of Devotion DnD 5e Crown Paladin goes down, the rest of the party can be thrown into disarray.
Snap an ally out of any Stun. Difficult Terrain can‘t slow them down, and they can’t be magically Paralysed or Restrained. If the target is Restrained by non-magical means, it can spend 5ft of movement to Free itself.
Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can’t be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good
If one chooses the Noble background, Persuasion will be added to the Paladin’s proficiencies. From the remaining Class proficiencies to choose from, consider either Insight or Religion, though Religion can come in handy if you are going for a true Holy warrior.
Flood a creature‘s mind with an illusion of the last thing that attacked it. Each turn, it takes 1d6 Psychic damage. Each time it takes damage from another source, the damage type of Phantasmal Force changes to that damage type.
Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.
This section covers the best equipment for Oath of Devotion Paladins in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.
Multiclassing with the Sorcerer class as a Paladin can be tricky, even though both classes rely on Charisma for their abilities. It’s important for melee characters to unlock their extra attacks, which the Paladin gets at Level 5, but Paladins also get a powerful Aura at Level 6. This leaves just 6 levels for the Sorcerer multiclass.

