Here’s a list of all the Boots that you can find in Baldur’s Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.
Updated April 6, 2025 by Erik Petrovich : Patch 8 for Baldur’s Gate 3 is right around the corner, and though lots of the new subclasses seem like a lot of fun to play, the base game still offers some very powerful options for the best Monk build in BG3. The Way of Shadow Monk is still the best Monk build in BG3 – but that could change with the release of Patch 8. Until then, stick with this Way of Shadow Monk guide to learn the best Monk build tips, what makes the Way of Shadow such a powerful subclass for the Monk, and other information that will help you min-max your Monk character. This Monk build guide has been updated to add in-game flavor descriptions of the class and subclass, as well as a new small section with the best consumables for the Monk, including both potions and elixirs, in the Equipment section.
Here’s a list of all the Evocation Spells in Baldur’s Gate 3. Click on the Spell in the table below to learn more about each individual item. Each post shows a tooltip with more information including Spell properties and other helpful information.
Here’s a list of all the Amulets that you can find in Baldur’s Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.
The Forest Gnome is a viable backup choice for Rangers thanks to Talk With Animals. The Talk With Animals spell is free to cast at will for Forest Gnomes from Level 1, which would usually be one of the Ranger’s many options for a spell at Level 2.
Touch a creature to grant it protection against poisonious influences. You neutralise all poisons affecting it, grant it Advantage on Saving Throws against being Poisoned, and grant it Resistance to Poison damage.
The Way of the Open Hand and Way of the Four Elements have plenty of options and playability in their own right, but because Sneak Attacks and Stealth are so strong when used to initiate combat (or join it from the outside), the Way of Shadow reigns supreme.
Call down a silvery beam of pale light that deals 2d10 Radiant damage to any creatures that enters it or starts its turn in the light. You can use an action to move the beam 18m. On a successful save, targets still take half damage.
Your weapon gleams with astral radiance as you strike and possibly marks your target with light, preventing it from turning Invisible. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed. This spell will work with Ranged weaponry.
In Baldur’s Gate 3 , Monk builds can be enhanced further with the use of specific consumables. Certain potions, like the Elxir of Bloodlust, will grant combat-oriented bonuses for this best Monk build, while others, like the Potion of Invisibility, will enhance the Monk’s innate ability to stay stealthy in any circumstance.
Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target’s turn. If the spell misses, the target still takes half the initial damage.
Generate a painfully intense ringing noise that deals 3d8 Thunder damage to all nearby creatures and objects. Affected creatures made of inorganic material such as stone have disadvantage on their saving throws. On a successful save, creatures still take half damage.
The Half Wood Elf is the best Ranger race in BG3 for players who don’t particularly like the idea of playing as a Gnome. The Half Wood Elf has one of the longest movement distances of any Race, and they gain proficiency in Stealth for free, which is really useful for skirting around combat to get the perfect ranged angle.
Conjure a flaming scimitar in your hand that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster’s person.
Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage every turn, until it succeeds on a Constitution Saving Throw. If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.
Conjure a flaming scimitar in your hand Nightsong Origin that deals 3d6 Fire damage and sheds bright light in a 3m radius and dim light in a 6m radius. The blade can be unequipped and equipped again, but has to stay on the spellcaster’s person.
Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m radius, and dim light for an additional 6m. On a successful save, enemy creatures still take half damage.

