The Best Destiny Expansions, Ranked

Since 2017, Destiny 2 has been one of the biggest massively multiplayer online (MMO) games on the market,...

Since 2017, Destiny 2 has been one of the biggest massively multiplayer online (MMO) games on the market, only becoming more popular with its switch over to a free-to-play model two years later. This first-person looter-shooter has become renowned for its multiplayer elements, particularly its combination of PvE strikes and raids, with PvP modes like deathmatc

Forsaken ensured that Activision bowed out with a bang. The expansion provides many of the things that players had been hoping for and more than makes up for the mediocre offerings of the two expansions that came before it. It may have taken a year to achieve, but Destiny 2 finally felt like a worthy successor to the original g

The Brightest Things We Know is a Forged In The Dark RPG made by Briar Sovereign, the creator behind fantasy mecha RPG Exotic weapons armor Astir: Advent . Currently available for playtesting on itch.io, The Brightest Things We Know takes place in the distant future, where the scattered, besieged colonies of humanity – remnants from a long-lost golden age – are protected by « Stars, » immortal champions gifted strange powers by an enigmatic artifact called « The Visit

Rhapsody of Blood is an RPG built using the rules for UFO Press’ post-apocalyptic Legacy: Life Among The Ruins , which is itself a hack of the Powered By The Apocalypse rules used for the groundbreaking Apocalypse World RPG. Instead of focusing on a close-knit clan trying to survive the collapse of society, Rhapsody of Blood is a game about a bloodline of heroes fighting against the evil of a gothic, supernatural castle that appears once a generation to plague their land. Over the course of a campaign of Rhapsody of Blood , each player controls multiple PCs from the same heroic bloodline, with veteran vanquishers of the castle handing down relics, techniques, and secrets to their descendants so they may continue to fight the good fight in generations to c

Most of the time, it’s probably safe to say that people like convenience. Driving for two minutes is usually better than walking for ten minutes, and paying for things via credit card is always faster than trying to pay with cash. Convenience makes everything faster and often easier, but is that always a good thing? Opting to drive can rob one of a nice walk on a sunny day, and paying by card can make it easier to spend more.

It was tough and inconvenient, but it also made for fun and interesting adventures. The game routinely asked players to seek out unmarked locations on foot, locations often far away from the nearest city. If one got there and found themselves outmatched, they only had two options: turn around and walk all the way back or get creative with what was on hand. Many a cool story comes about in such circumstances.

The Gorgon encounter is the next step in the Vault of Glass Raid, and it’s a unique obstacle because it requires no combat to complete. Players will need to traverse a maze, avoiding the sight of the Gorgons to prevent them from exploding. A Gorgon explosion results in a team wipe, and the challenge will need to rest

After the success of The Witch Queen, Lightfall felt like a bit of a backward step to many Destiny 2 players. It certainly has its positives, but these are largely overshadowed by the expansion’s lackluster campaign and the fact that a lot of the content that it offers retreads old ground; clumsily, in most instan

The Vault of Glass starting encounter begins in a wide-open area, full of lush flora and Vex architecture. The six Guardians should make their way to the major Vex complex, and although it isn’t too far away Sparrows can be driven to the destinations. Around the Vex complex are three platforms indicated by giant, Vex-detailed cubes. The team needs to divide into three teams of two. Place a team at the left platform, right platform, and center platf

For the Avalanche’s scope, SLO-21 Post is recommended. This sight increases the machine gun’s range and handling, letting players deal damage from a little further away while improving how quickly the gun can be drawn. This is important for giving them some wiggle room during encounters while improving the weapon’s availability during emergenc

The Oracles spawn in one of seven different locations. From the Rally Flag, the location callouts are L1, L2, L3, mid, R1, R2, and R3. L1 and L3 are the closest and furthest locations from the Rally Flag on the left side, respectively, and the same applies to R1 and R3 on the right side of the arena. The Oracle spawning procedure starts with three Oracles flashing one at a time, then flashing one at a time again, and finally the three spawn in at the same time. They will need to be taken out in order of their flashing appeara

As the team clears the edge following the despawning platforms, continue to jump across the dark blocks instead of dropping down to the doorway. The final chest should be seen across the gap tucked away in the complex. If the team already dropped down following the edge, the chest can still be obtained by heading left past the doorway and climbing up the pillars in the dark. After grabbing the chest, head in the doorway towards the final ar