Divinity: Original Sin 2 – Rogue Class Guide (Tips & Tricks)

While the Rogue does not typically excel in the center of a brawl, they are incredibly adept at...

While the Rogue does not typically excel in the center of a brawl, they are incredibly adept at picking targets and isolating them. Try to focus down on enemies in isolation and those on the fringes, ideally disengaging and moving away from larger clusters of foes after the damage is done. Given the Scoundrel skills that allow cloaked teleportation ability, it is especially helpful to target ranged combatants; the worst-case scenario is that they are forced to displace, sometimes costing the opportunity to shoot at the party, the best is that a threat has been completely elimina

For new Talents aim for Executioner to regain AP, Hothead for critical hit rate, and Elemental Affinity to reduce AP costs; if you are using more spells than pure melee also get Savage Sortilege to gain magic criticals. With Gift Bags, Sadist will deal Fire damage on Burning targ

Enchanters become great support characters thanks to their initial Hydrosophist and Aerothurge specializations. They also begin with the Restoration skill, which heals allies. Moreover, this underrated class possesses Electric Discharge and Hail Strike as defensive attacks. Thankfully, their specialization with Wands further expands their arsenal, as they can provide free spe

Circle of Suns (Ring): decide to kill Sadha inside the Arx Lizard Consulate (this may cause Red Prince to go hostile if he isn’t a main character). Gives a nice boost to Pyrokinetic and the Flaming Skin skill for f

As far as skill goes, the Scoundrel category offers a lot of diversity and a lot of mobility. On top of the starting skills of Adrenaline, Throwing Knife, and Backlash, some solid early picks for the Rogue are Gag Order and Rupture Tendons. These two work together to fill in what are some of the small gaps in the class; Gag Order allows magic users to be silenced, allowing the player to cut down on a primary source of ranged danger and level the field into a physical fight, while Rupture Tendons causes ongoing damage while the effected enemy moves, punishing any pursuit of the rogue. On top of this skill set, it can be helpful to grab a handful of skills from Huntsman, like First Aid and Tactical Retreat, to help bump up the Rogue’s mobility that little bit furt

While it’s extremely easy for characters in Original Sin 2 to obliterate foes with a couple of spells, why not incapacitate them entirely by turning them into chickens? This is exactly what Chicken Claw (Polymorph 1) does, and i t can stop entire battl

Despite the gleeful nature of the rhyming name, a Lizard Wizard taps into the peculiarity of the Lizard lineage with the immense spellcasting versatility of the Wizard. With the right Skills, a Wizard can not only devastate the battlefield with their spells but also enjoy the more unique benefits of being part of the Lizard r

RPG fans have a wealth of games to choose from to have an enjoyable experience, but it’s Larian Studios ‘ Divinity: Original Sin 2 that remains as one of the most immersive titles to ever grace the genre. After all, Divinity provides players with unique dialogues and story choices, fully-interactive battles, and a fluid growth system. Unfortunately, new players might find all of these quite a bit overwhelm

The go-to weapon for the rogues is the dagger. The exceptional mobility provided by the class makes them uniquely suited to maneuvering around enemies to get the big pop of extra damage from a backstab. Simply move into the radius behind the chosen enemy (depicted as a triangular field with a dagger icon) and attack as typical. It is important to note that not all abilities benefit from the backstab position – check to make sure that the chosen attack makes use of the boost to ensure that AP and recharge time are not being wasted. Rogues can also be quite effective at a distance, but many scoundrel skills rely on being up close, so it can be wise to just keep a ranged Hades weapon builds on hand for a tight situat

While this means having access to less Vitality in combat, the Wayfarer compensates for its ranged supremacy. Pin Down (Huntsman 1) can Cripple targets from afar to hinder them from moving, while Fossil Strike (Geomancer 1) can set up oil puddles for explosive damage. This works well with Elemental Arrowheads (Huntsman 1) that generate special arrows based on surfaces, as the extra AP from Flesh Sacrifice can make the Elf Wayfarer immediately shoot an explosive arrow instead of waiting for the next t

Epidemic of Fire (3 Pyrokinetic): a flame jets between up to five targets for massive Fire damage, and creates Cursed Fire surfaces. Mainly reserve this when Master of Sparks in on cooldown, or you need a ranged att

Compared to other Skill Trees, the Geomancer is best paired with other Skill Trees to maximize efficiency and damage output. Others would love the Geomancer paired with Pyrokinetic to force toxic puddles and oil to burst into flames. However, while other Skill Trees indeed have more straightforward abilities, the Geomancer is a great starter for players who want to play with the environment. It also provides both decent defensive and offensive options to support the pa